HaXe Game

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The dis-Emi-A haXe Library game system provides low-level support for game mechanics. For events it provides a means to do asynchronous and synchronous event dispatching with controls as to when they will be processed with relation to other game events. Flow control (pause, resume, stop) and animation snycing is also provided.

Contents

Example

There are currently not simple examples of the game system in use (should you be interested though, just ask). The Squix game however uses all of the features of the library.

Events

TBD

Animation

TBD

Keyboard Control

TBD

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