HaXe Game
From dis-Emi-A
The dis-Emi-A haXe Library game system provides low-level support for game mechanics. For events it provides a means to do asynchronous and synchronous event dispatching with controls as to when they will be processed with relation to other game events. Flow control (pause, resume, stop) and animation snycing is also provided.
Contents |
Example
There are currently not simple examples of the game system in use (should you be interested though, just ask). The Squix game however uses all of the features of the library.
Events
TBD
Animation
TBD
Keyboard Control
TBD
