Squix
From dis-Emi-A
| Game Info Box | |
|---|---|
| | |
| Name | Squix |
| Genre | Action |
| Status | |
| Mechanics | Complete |
| Sounds | Complete |
| Graphics | Complete |
| Play Game | |
Squix is an action game based on the classic arcade games QIX and Super QIX. It was built as a full example of The dis-Emi-A haXe Library, using all facets and attempting to be as reduced as possible.
Points of interest:
- animated sprites
- random puzzle generation with many piece types
- priority based sound manager -- though since it works, it is hard to notice
- pixel based collision detection of player and enemies
Contents |
Gameplay
The player controls the cursor (a little green diamond) and can move it around the playing surface -- it will move along the border towards the cursor's current position.
The player must reveal a certain percentage of the background image by cutting away parts of the board. This is done by clicking the mouse button to leave the edge and trace into the covered area.
Monsters
On the edges the Eye monsters pose a danger to the cursor. If one touches the cursor it will be destroyed.
In the game surface the geometric monster poses a danger, if it touches the cursor, or the active trail, the cursor will be destroyed.
Puzzle
Upon completing pieces of a large enough size a puzzle piece will appear. If all of the correct puzzle pieces are collected (by touching them) the current level will be cleared.
Keyboard
Keyboard play is also available, but due to a horrible problem with the Flash9 keyboard handler it isn't so well suited to this style of game. If a good way is determined to track the up/down status of a key, it may be enabled as the default mode.
